Loading src/hldsview.cpp +8 −8 Original line number Diff line number Diff line Loading @@ -83,11 +83,11 @@ void gameinfo::HldsView::refresh(HldsData &info){ clientSocket->sendData(send); netplus::buffer recv(1400); rcv=clientSocket->recvData(recv); netplus::buffer hrecv(1400); rcv=clientSocket->recvData(hrecv); if(recv.data.buf[4] == 0x41){ memcpy(challange,recv.data.buf+5,4); if(hrecv.data.buf[4] == 0x41){ memcpy(challange, hrecv.data.buf+5,4); } AGAIN: Loading @@ -101,13 +101,13 @@ void gameinfo::HldsView::refresh(HldsData &info){ clientSocket->sendData(send); rcv=clientSocket->recvData(recv); rcv=clientSocket->recvData(hrecv); if(rcv >4 && recv.data.buf[4] == 0x41){ memcpy(challange,recv.data.buf+5,4); if(rcv >4 && hrecv.data.buf[4] == 0x41){ memcpy(challange, hrecv.data.buf+5,4); goto AGAIN; } _parse(info,recv.data.buf,rcv); _parse(info,hrecv.data.buf,rcv); }catch(netplus::NetException &exp){ GameInfoException ee; ee[GameInfoException::Error] << exp.what(); Loading Loading
src/hldsview.cpp +8 −8 Original line number Diff line number Diff line Loading @@ -83,11 +83,11 @@ void gameinfo::HldsView::refresh(HldsData &info){ clientSocket->sendData(send); netplus::buffer recv(1400); rcv=clientSocket->recvData(recv); netplus::buffer hrecv(1400); rcv=clientSocket->recvData(hrecv); if(recv.data.buf[4] == 0x41){ memcpy(challange,recv.data.buf+5,4); if(hrecv.data.buf[4] == 0x41){ memcpy(challange, hrecv.data.buf+5,4); } AGAIN: Loading @@ -101,13 +101,13 @@ void gameinfo::HldsView::refresh(HldsData &info){ clientSocket->sendData(send); rcv=clientSocket->recvData(recv); rcv=clientSocket->recvData(hrecv); if(rcv >4 && recv.data.buf[4] == 0x41){ memcpy(challange,recv.data.buf+5,4); if(rcv >4 && hrecv.data.buf[4] == 0x41){ memcpy(challange, hrecv.data.buf+5,4); goto AGAIN; } _parse(info,recv.data.buf,rcv); _parse(info,hrecv.data.buf,rcv); }catch(netplus::NetException &exp){ GameInfoException ee; ee[GameInfoException::Error] << exp.what(); Loading