Loading drivers/input/gameport/gameport.c +11 −19 Original line number Diff line number Diff line Loading @@ -298,14 +298,12 @@ static void gameport_free_event(struct gameport_event *event) static void gameport_remove_duplicate_events(struct gameport_event *event) { struct list_head *node, *next; struct gameport_event *e; struct gameport_event *e, *next; unsigned long flags; spin_lock_irqsave(&gameport_event_lock, flags); list_for_each_safe(node, next, &gameport_event_list) { e = list_entry(node, struct gameport_event, node); list_for_each_entry_safe(e, next, &gameport_event_list, node) { if (event->object == e->object) { /* * If this event is of different type we should not Loading @@ -315,7 +313,7 @@ static void gameport_remove_duplicate_events(struct gameport_event *event) if (event->type != e->type) break; list_del_init(node); list_del_init(&e->node); gameport_free_event(e); } } Loading @@ -325,21 +323,17 @@ static void gameport_remove_duplicate_events(struct gameport_event *event) static struct gameport_event *gameport_get_event(void) { struct gameport_event *event; struct list_head *node; struct gameport_event *event = NULL; unsigned long flags; spin_lock_irqsave(&gameport_event_lock, flags); if (list_empty(&gameport_event_list)) { spin_unlock_irqrestore(&gameport_event_lock, flags); return NULL; if (!list_empty(&gameport_event_list)) { event = list_first_entry(&gameport_event_list, struct gameport_event, node); list_del_init(&event->node); } node = gameport_event_list.next; event = list_entry(node, struct gameport_event, node); list_del_init(node); spin_unlock_irqrestore(&gameport_event_lock, flags); return event; Loading Loading @@ -385,16 +379,14 @@ static void gameport_handle_event(void) */ static void gameport_remove_pending_events(void *object) { struct list_head *node, *next; struct gameport_event *event; struct gameport_event *event, *next; unsigned long flags; spin_lock_irqsave(&gameport_event_lock, flags); list_for_each_safe(node, next, &gameport_event_list) { event = list_entry(node, struct gameport_event, node); list_for_each_entry_safe(event, next, &gameport_event_list, node) { if (event->object == object) { list_del_init(node); list_del_init(&event->node); gameport_free_event(event); } } Loading Loading
drivers/input/gameport/gameport.c +11 −19 Original line number Diff line number Diff line Loading @@ -298,14 +298,12 @@ static void gameport_free_event(struct gameport_event *event) static void gameport_remove_duplicate_events(struct gameport_event *event) { struct list_head *node, *next; struct gameport_event *e; struct gameport_event *e, *next; unsigned long flags; spin_lock_irqsave(&gameport_event_lock, flags); list_for_each_safe(node, next, &gameport_event_list) { e = list_entry(node, struct gameport_event, node); list_for_each_entry_safe(e, next, &gameport_event_list, node) { if (event->object == e->object) { /* * If this event is of different type we should not Loading @@ -315,7 +313,7 @@ static void gameport_remove_duplicate_events(struct gameport_event *event) if (event->type != e->type) break; list_del_init(node); list_del_init(&e->node); gameport_free_event(e); } } Loading @@ -325,21 +323,17 @@ static void gameport_remove_duplicate_events(struct gameport_event *event) static struct gameport_event *gameport_get_event(void) { struct gameport_event *event; struct list_head *node; struct gameport_event *event = NULL; unsigned long flags; spin_lock_irqsave(&gameport_event_lock, flags); if (list_empty(&gameport_event_list)) { spin_unlock_irqrestore(&gameport_event_lock, flags); return NULL; if (!list_empty(&gameport_event_list)) { event = list_first_entry(&gameport_event_list, struct gameport_event, node); list_del_init(&event->node); } node = gameport_event_list.next; event = list_entry(node, struct gameport_event, node); list_del_init(node); spin_unlock_irqrestore(&gameport_event_lock, flags); return event; Loading Loading @@ -385,16 +379,14 @@ static void gameport_handle_event(void) */ static void gameport_remove_pending_events(void *object) { struct list_head *node, *next; struct gameport_event *event; struct gameport_event *event, *next; unsigned long flags; spin_lock_irqsave(&gameport_event_lock, flags); list_for_each_safe(node, next, &gameport_event_list) { event = list_entry(node, struct gameport_event, node); list_for_each_entry_safe(event, next, &gameport_event_list, node) { if (event->object == object) { list_del_init(node); list_del_init(&event->node); gameport_free_event(event); } } Loading